Facial Rigging in 3ds Max 2012
English | FLV 1280 x 720 | 6 hr.04 min. | + Exercise files | 2,67 GB
Genre: eLearning
In this series of lessons, we will attain a foundation for Facial Rigging in 3ds Max. Step by step, we’ll construct a facial control system that is robust and animator-friendly. We’ll learn everything from how to create Morph targets, how to control Morph Targets with our own custom GUI, we'll learn a fast and efficient way for deforming multiple objects as one unit, we learn a technique for creating fleshy eyes, how to pin objects to a deforming surface, and also become familiar with 3ds Max's powerful Reaction Manager.
1. Introduction and project overview 1 min. 11 sec.
2. Cleaning up the scene prior to rigging the face 12 min. 10 sec.
3. Constructing the bones to deform the head 9 min. 43 sec.
4. The neck control 8 min. 53 sec.
5. The head control 5 min. 39 sec.
6. Dynamically parenting the head to the neck 7 min. 28 sec.
7. Finishing the dynamic parent control for the head 5 min. 52 sec.
8. The jaw control 3 min. 31 sec.
9. Limiting the movement of controls 7 min. 32 sec.
10. Enveloping the head 2 min. 34 sec.
11. Improving the deformations of the neck and head 8 min. 54 sec.
12. Correcting the defomations of the jaw 10 min. 55 sec.
13. Completing the deformations of the jaw 7 min. 51 sec.
14. Correcting the deformations of the cheeks as the mouth opens 6 min.
15. Drive the cheek deformation target by the jaws rotation 7 min. 39 sec.
16. Rigging the eyes 7 min. 15 sec.
17. Creating eye controls 8 min. 40 sec.
18. Connecting the eyes to their target controls 5 min. 45 sec.
19. Dynamically parenting the eyes to the head 9 min. 24 sec.
20. Starting on our fleshy eye rig 9 min. 27 sec.
21. Creating a target that will trigger as the character looks down 10 min. 29 sec.
22. Mirroring morph targets 7 min. 57 sec.
23. Finishing our fleshy eye rig 8 min. 44 sec.
24. Setting up the eyebrows 4 min. 38 sec.
25. The eyebrow controls 10 min. 16 sec.
26. Deforming the eyebrows 10 min. 46 sec.
27. Finalizing the brow rig 13 min. 9 sec.
28. Starting on the tongue rig 9 min. 23 sec.
29. Creating a Graphical User Interface for the tongue control 8 min. 55 sec.
30. Connecting the tongues rotation to its GUI control 9 min. 24 sec.
31. Completing the tongue rig 3 min. 29 sec.
32. Molding the Blink and Shock targets 13 min. 28 sec.
33. Finishing the Blink and Shock targets 5 min. 42 sec.
34. Creating GUI controls for the eyelids 6 min.
35. Starting on the Smile targets 7 min. 38 sec.
36. Molding the left Smile target 5 min. 21 sec.
37. Creating the last Smile target 2 min. 55 sec.
38. Starting on the Frown targets 6 min. 33 sec.
39. Finishing the Frown targets 4 min. 2 sec.
40. Building a sneer target 8 min. 2 sec.
41. Creating a phoneme target for the letter F 6 min. 44 sec.
42. Molding the U phoneme 9 min. 43 sec.
43. Mouth shift targets 12 min. 6 sec.
44. Things to consider when tying facial morph targets to GUI controls 7 min. 52 sec.
45. Pinning objects to a deforming surface 10 min. 42 sec.
46. Cleaning up the control rig 6 min. 20 sec.
47. Selection Sets 1 min. 31 sec.
48. Finishing the control rig 6 min. 47 sec.
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