Saturday, September 17, 2011

Facial Rigging in 3ds Max 2012


Facial Rigging in 3ds Max 2012

Facial Rigging in 3ds Max 2012
English | FLV 1280 x 720 | 6 hr.04 min. | + Exercise files | 2,67 GB
Genre: eLearning

In this series of lessons, we will attain a foundation for Facial Rigging in 3ds Max. Step by step, we’ll construct a facial control system that is robust and animator-friendly. We’ll learn everything from how to create Morph targets, how to control Morph Targets with our own custom GUI, we'll learn a fast and efficient way for deforming multiple objects as one unit, we learn a technique for creating fleshy eyes, how to pin objects to a deforming surface, and also become familiar with 3ds Max's powerful Reaction Manager.
1. Introduction and project overview 1 min. 11 sec. 
2. Cleaning up the scene prior to rigging the face 12 min. 10 sec. 
3. Constructing the bones to deform the head 9 min. 43 sec. 
4. The neck control 8 min. 53 sec. 
5. The head control 5 min. 39 sec. 
6. Dynamically parenting the head to the neck 7 min. 28 sec. 
7. Finishing the dynamic parent control for the head 5 min. 52 sec. 
8. The jaw control 3 min. 31 sec. 
9. Limiting the movement of controls 7 min. 32 sec. 
10. Enveloping the head 2 min. 34 sec. 
11. Improving the deformations of the neck and head 8 min. 54 sec. 
12. Correcting the defomations of the jaw 10 min. 55 sec. 
13. Completing the deformations of the jaw 7 min. 51 sec. 
14. Correcting the deformations of the cheeks as the mouth opens 6 min. 
15. Drive the cheek deformation target by the jaws rotation 7 min. 39 sec. 
16. Rigging the eyes 7 min. 15 sec. 
17. Creating eye controls 8 min. 40 sec. 
18. Connecting the eyes to their target controls 5 min. 45 sec. 
19. Dynamically parenting the eyes to the head 9 min. 24 sec. 
20. Starting on our fleshy eye rig 9 min. 27 sec. 
21. Creating a target that will trigger as the character looks down 10 min. 29 sec. 
22. Mirroring morph targets 7 min. 57 sec. 
23. Finishing our fleshy eye rig 8 min. 44 sec. 
24. Setting up the eyebrows 4 min. 38 sec. 
25. The eyebrow controls 10 min. 16 sec. 
26. Deforming the eyebrows 10 min. 46 sec. 
27. Finalizing the brow rig 13 min. 9 sec. 
28. Starting on the tongue rig 9 min. 23 sec. 
29. Creating a Graphical User Interface for the tongue control 8 min. 55 sec. 
30. Connecting the tongues rotation to its GUI control 9 min. 24 sec. 
31. Completing the tongue rig 3 min. 29 sec. 
32. Molding the Blink and Shock targets 13 min. 28 sec. 
33. Finishing the Blink and Shock targets 5 min. 42 sec. 
34. Creating GUI controls for the eyelids 6 min. 
35. Starting on the Smile targets 7 min. 38 sec. 
36. Molding the left Smile target 5 min. 21 sec. 
37. Creating the last Smile target 2 min. 55 sec. 
38. Starting on the Frown targets 6 min. 33 sec. 
39. Finishing the Frown targets 4 min. 2 sec. 
40. Building a sneer target 8 min. 2 sec. 
41. Creating a phoneme target for the letter F 6 min. 44 sec. 
42. Molding the U phoneme 9 min. 43 sec. 
43. Mouth shift targets 12 min. 6 sec. 
44. Things to consider when tying facial morph targets to GUI controls 7 min. 52 sec. 
45. Pinning objects to a deforming surface 10 min. 42 sec. 
46. Cleaning up the control rig 6 min. 20 sec. 
47. Selection Sets 1 min. 31 sec. 
48. Finishing the control rig 6 min. 47 sec.

Screenshot:
Facial Rigging in 3ds Max 2012


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